Golden Age of Piracy (which is largely Georgian, with particular emphasis on bucket-sleeves frock coats). And I do love the Carribean-esque air pirates (in all their many shades of historical accuracy), but as The Designer and I began talking steampunk pirates of late (in part due to a remark from one of the denizens on the BrassGoggles Forums a while back), we started thinking about "our" take on it (looking back, we did do a set of photos themed around a Steampunk Pirate earlier in the year).
We return to the fact that high altitudes are really quite cold and whilst we can justify the wearing of loose coats and more abbreviated clothing with technology that compensates it seems worth more than a moment to explore the idea (the classic being spacious heated cabins, boiler room temperatures or you can just handwave it altogether; Disney's Treasure Planet pretty much went this route with its aesthetics and happily did it handwave why its frock-coat-wearing characters were sailing through space on galleon-esque vessels. Very pretty, by the way, if completely silly).
this fighter pilot), read articles (particularly found Flight Clothing for High Altitudes useful) and had a look at the Anime Last Exile at the recommendation of a friend.
And here are the results.
The basic premise revolves around the materials and textures of a aviator jacket and the shape of the Georgian frock coats. We wanted the collar to be very reminiscent of a bomber jacket, but with more buttons and buckles instead of zips (old trick, we know). We were also vaguely trying to cut back on the number of pockets and pouches (not trying to seem too much like a one trick pony when it comes to designs) but they snuck in anyway.
The results straddle classic steampunk and dieselpunk, but I'm reasonably happy with the pictures though it some of it still looks a little disjointed. What do you think?
Oh, and fleece is annoying to draw.
(For what it's worth, the Proprietor is using some of this concept art to illustrate Haslanti League in his Exalted game.)